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// ==UserScript== // @name Infernal Wrapper [RU version] by RomApache // @description Оболочка для работы скриптов от RomApache // @namespace infernal_wrapper // @include https://prodgame*.alliances.commandandconquer.com/*/index.aspx* // @version 1.02RU_Alpha // @author RomApache, infernal_me // ==/UserScript== (function () { var CCTAWrapper_main = function () { try { _log = function () { if (typeof console != 'undefined') console.log(arguments); else if (window.opera) opera.postError(arguments); else GM_log(arguments); } function createCCTAWrapper() { console.log('CCTAWrapper loaded'); _log('wrapper loading' + PerforceChangelist); System = $I; SharedLib = $I; var strFunction; // SharedLib.Combat.CbtSimulation.prototype.DoStep for (var x in $I) { for (var key in $I[x].prototype) { if ($I[x].prototype.hasOwnProperty(key) && typeof($I[x].prototype[key]) === 'function') { // reduced iterations from 20K to 12K strFunction = $I[x].prototype[key].toString(); if (strFunction.indexOf("().l;var b;for (var d = 0 ; d < c.length ; d++){b = c[d];if((b.") > -1) { $I[x].prototype.DoStep = $I[x].prototype[key]; console.log("SharedLib.Combat.CbtSimulation.prototype.DoStep = $I." + x + ".prototype." + key); break; } } } } // ClientLib.Data.CityRepair.prototype.CanRepair for (var key in ClientLib.Data.CityRepair.prototype) { if (typeof ClientLib.Data.CityRepair.prototype[key] === 'function') { strFunction = ClientLib.Data.CityRepair.prototype[key].toString(); if (strFunction.indexOf("DefenseSetup") > -1 && strFunction.indexOf("DamagedEntity") > -1) { // order important to reduce iterations ClientLib.Data.CityRepair.prototype.CanRepair = ClientLib.Data.CityRepair.prototype[key]; console.log("ClientLib.Data.CityRepair.prototype.CanRepair = ClientLib.Data.CityRepair.prototype." + key); break; } } } // ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost for (var key in ClientLib.Data.CityRepair.prototype) { if (typeof ClientLib.Data.CityRepair.prototype[key] === 'function') { strFunction = ClientLib.Data.CityRepair.prototype[key].toString(); if (strFunction.indexOf("Type==7") > -1 && strFunction.indexOf("var a=0;if") > -1) { // order important to reduce iterations ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost = ClientLib.Data.CityRepair.prototype[key]; console.log("ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost = ClientLib.Data.CityRepair.prototype." + key); break; } } } // ClientLib.Data.CityUnits.prototype.get_OffenseUnits strFunction = ClientLib.Data.CityUnits.prototype.HasUnitMdbId.toString(); var searchString = "for (var b in {d:this."; var startPos = strFunction.indexOf(searchString) + searchString.length; var fn_name = strFunction.slice(startPos, startPos + 6); strFunction = "var $createHelper;return this." + fn_name + ";"; var fn = Function('', strFunction); ClientLib.Data.CityUnits.prototype.get_OffenseUnits = fn; console.log("ClientLib.Data.CityUnits.prototype.get_OffenseUnits = function(){var $createHelper;return this." + fn_name + ";}"); // ClientLib.Data.CityUnits.prototype.get_DefenseUnits strFunction = ClientLib.Data.CityUnits.prototype.HasUnitMdbId.toString(); searchString = "for (var c in {d:this."; startPos = strFunction.indexOf(searchString) + searchString.length; fn_name = strFunction.slice(startPos, startPos + 6); strFunction = "var $createHelper;return this." + fn_name + ";"; fn = Function('', strFunction); ClientLib.Data.CityUnits.prototype.get_DefenseUnits = fn; console.log("ClientLib.Data.CityUnits.prototype.get_DefenseUnits = function(){var $createHelper;return this." + fn_name + ";}"); // ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation strFunction = ClientLib.Vis.Battleground.Battleground.prototype.StartBattle.toString(); searchString = "=0;for(var a=0; (a<9); a++){this."; startPos = strFunction.indexOf(searchString) + searchString.length; fn_name = strFunction.slice(startPos, startPos + 6); strFunction = "return this." + fn_name + ";"; fn = Function('', strFunction); ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = fn; console.log("ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = function(){return this." + fn_name + ";}"); // GetNerfBoostModifier if (typeof ClientLib.Vis.Battleground.Battleground.prototype.GetNerfAndBoostModifier == 'undefined') ClientLib.Vis.Battleground.Battleground.prototype.GetNerfAndBoostModifier = ClientLib.Base.Util.GetNerfAndBoostModifier; _log('wrapper loaded'); } } catch (e) { console.log("createCCTAWrapper: ", e); } function CCTAWrapper_checkIfLoaded() { try { if (typeof qx !== 'undefined') { createCCTAWrapper(); } else { window.setTimeout(CCTAWrapper_checkIfLoaded, 1000); } } catch (e) { CCTAWrapper_IsInstalled = false; console.log("CCTAWrapper_checkIfLoaded: ", e); } } if (/commandandconquer\.com/i.test(document.domain)) { window.setTimeout(CCTAWrapper_checkIfLoaded, 1000); } } try { var CCTAWrapper = document.createElement("script"); CCTAWrapper.innerHTML = "var CCTAWrapper_IsInstalled = true; (" + CCTAWrapper_main.toString() + ")();"; CCTAWrapper.type = "text/javascript"; if (/commandandconquer\.com/i.test(document.domain)) { document.getElementsByTagName("head")[0].appendChild(CCTAWrapper); } } catch (e) { console.log("CCTAWrapper: init error: ", e); } })();